/*
    3D Office Environment
    Copyright (C) 2011  Till Merker

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.

*/

#ifndef DOTSCENEOFFICESCENE_H
#define DOTSCENEOFFICESCENE_H

#include <Ogre.h>
#include "BaseOfficeScene.h"
//#include "CollisionTools.h"

using namespace Ogre;

namespace OfficeEnv {

class DotSceneOfficeScene : public BaseOfficeScene {
    private:
	/* Ground detection not implemented yet - currently floating at mY */
	int mY;
    protected:
	virtual SceneManager *createSceneManager();
	virtual void loadScene(String sceneFile);
	virtual void getDesktopEntity(int desktopIndex, SceneNode **node, Entity **entity);
	virtual Vector3 getUpVector();    
	virtual void moveTo(Vector3 dest);
	virtual void glueToGround(Vector3 &pos);
	virtual void getPitchLimits(Radian &minPitch, Radian &maxPitch);
};

}

#endif